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The Iconic Game Celebrates 20 Years – How a Plastic Axe Connected the Gap Between Music Generations

Marking 20 years since Guitar Hero debuted across the Atlantic, providing players everywhere the tools to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who has nailed the epic four-minute instrumental break before an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to the music. Each riff mimicked particular chords, producing the sensation of an authentic performance.

The studio previously experimented with rhythm games prior to teaming up with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they established the foundations for an unlikely massively profitable franchise that had a significant influence on numerous of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song since the cost was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to participate.”

He continues: “One of the remarkable aspects was how many mothers and fathers reached out and thanked us for introducing their children to the music they loved. It evolved into a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish group the Answer had their track on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Typically this had been considered music that was past it, however once it got featured on the title young people discovered it, abruptly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It gave all our music renewed popularity.”

At that time, the Answer’s debut album was still unreleased stateside, meaning the game served as a primary platform for exposure for the group during their US tour opening for the rock giants. “Their crew had on Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Major Band Titles Enduring Impact

Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around their music collections and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band greater revenue than any of their studio albums. It moved well over 500,000 copies upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult enough on the hardest setting, not to mention played at double speed while hitting a single one of its near 4,000 notes. The streamer stated it took months of practice of practice.

“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up actual weapons and go to war,” says musician Herman Li.

The band had already completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I remember the record label informing us that we were selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, DragonForce’s exposure via the game was so immense that it has risked overshadow all other accomplishments. Recently, the song featured in a trailer for a major film. “In the past I felt differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has their own path in music and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy from the Plastic Guitar

Top-tier marketing, be it for automobiles, clothes or games, goes further mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a music icon in the spotlight. From day one, the co-founders felt that humans have a natural human desire to make music, and they wanted to leverage innovation to enable everyone to participate”.

The majority of Guitar Hero games were released over a mere five-year period between 2005 and 2010, including spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a short-lived revival in 2015.

Games like the fan project and Fortnite Festival have kept the scene active, with set to be a new product from the original publisher on the way. A new studio has entered production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game in the spirit of the classic?

“Our team believed such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to continue for future fans.”

TR
The writer

Tiffany Robinson

A nomadic writer and urban explorer, Liam captures the essence of cities through storytelling and photography.

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